

It should not be based on shard value though but rather on how many opponents are actually in combat with you (have tagged you) (just like NPC bosses). Numbers might need tweaking but it could work. You'd have your level playing field, one way or another. Or just Horde fleeing the zone rather than fight you.Īlso, they'd just have to make it so the buff didn't work in PvE.Īnd then balance was restored. And once people turn on that warmode so that they can be a PvP raid boss, they will quickly notice that buff powering down as more people turn it on.


No way! That's totally broken and OP! Everyone would turn on warmode just to be a God mode player! Yes that means if you are outnumbered 10 to 1 and your town is completely overrun (this happens often for alliance) you would receive a zone buff to your health and damage of 500%. That is 150% for a 3-1 ratio, increasing by 50% for each tick of imbalance. Then the outnumbered faction in that zone would receive a buff, for example:Ĭourage of the Alliance: Health and damage increased by 150%. If your zone imbalance reaches a threshold of one faction out numbering the other faction by lets say 3-1. No amount of extra rewards is going to make anyone put up with being 5v1'd or 10v1'd.
